UE3 can however support many more than the four I just listed off. In KF2's case the game primarily uses three to four texture maps to make up a material Diffuse, Normal, Specular, and on occasion Emissive. Long answer UE3 uses multiple texture maps to make up the in game materials that you see plastered on geometry. Now I'm sure someone in the room is going to tell me " but, but"¦ there are loads of maps out for KF2 that are 50MB or lower, so why are yours so big?†Things might get a little complicated at times, but please bear with me.Īlright, so first things first this is not Killing Floor 1 and because of that you can't expect the map sizes to remain as small as they did in KF1.
(Should no longer get stuck after a second use)
(should help low-end machines with weak CPU's)